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Real flight simulators with full movement generate movements and images where pilots feel an almost 100% level of realism of what would happen in a real plane.
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Modern flight simulators meet two main aviation objectives: (1) to provide pilot training at the instructor’s level, and at the student’s level to learn to fly and to earn virtual flight hours that are useful for flying real aircrafts and (2) to simulate normal flight conditions, as well as adverse situations and spatial disorientation such as navigation instrument faults, power losses, loss of control of the aircraft, confusion illusion of references, illusion of the effect of black holes, among others, that would be dangerous and even catastrophic in a real flight so, they must be well analyzed, controlled, and learned. The results demonstrated that this flight simulator stimulates the development of skills and abilities for the maneuver and control of an aircraft.
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The evaluation of the developed simulator has been validated with professional pilots drilled with the Microsoft Flight Simulator. The performance of the algorithms has been evaluated, using threads and processes to handle the communication and data transmission of the flight simulator to the Stewart platform. These have been used to create an interactive flight simulator of an aircraft based on the Unity 3D game engine platform. Based on software engineering, the algorithms of mathematical and physical models have been developed. Specifically, the simulator has been developed using an approximation of a physical cyber-system and a mechatronic design methodology that consists of mechanical, electrical and electronic elements that control the Stewart platform with three degrees of freedom. This has been followed by a flight simulator, which operated with a new construction using a Stewart scale platform and operated by a joystick. To address such concern, the mathematical models of a Cessna type aircraft have been developed. This chapter focuses on the design and implementation process of a low-cost real-time flight simulator for the training of armed force pilots using mathematical models of flight physics.
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So far, the aeronautical industry has developed flight simulators and space disorientation with high costs.